Speaking of minimalism, the in-game text is absurdly small - unless I’m sitting directly in front of my television, no more than five feet away, I can’t really make out most of the text. Some players might prefer a more realistic look in regards to the prison theme, but the character design definitely works for the game. While the detail of the prison grounds offers varied terrain, the prisoners and staff are mostly just floating semi-circles. Presentation in Prison Architect is pretty minimalist for the most part. You can pause or quicken the passage of time as well. You can also zoom in and out using the triggers to get a closer look at the situation. Various menus are accessed using the d-pad, while placing objects or modifying options can be done with face buttons. Luckily, the Prison Architect team took their sweet time refining the controls for a very comfortable console experience. Historically, RTS and similar games haven’t translated well and have mostly been a chore to play. When a strategy game that’s native to the PC environment comes to converted control schemes users have a right to be scared. With the power given to you, you’ll tailor the inmates stay to your liking – whether it’s going to be a super-max pound-you-in-the-booty lockup or more resort-like accommodations. PC gamers have been snacking on the treat-like Prison Architect for a few years now, but no more! This unique tycoon-like game by Introversion Software and Double Eleven Studios puts you in the position of a CEO overlooking a prison. Tunneling out isn’t the most effective means of escape.
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